Virtual body morphing

نویسندگان

  • Won-Sook Lee
  • Nadia Magnenat-Thalmann
چکیده

We discuss how to morph between several different human body-shapes. The main idea is to create one human body structure from given human body shape data (either from photographs, designer’s tool, laser scanner or infrared scanner), then use a rapid 3D-morphing system to create different versions of the body shape. This is done using interpolation and 2D-image metamorphosis based on triangulation where the shared structure is inherited from the generic human. It is an integration of 3D shape and 2D skin information. This system enables a user to intuitively alter a virtual human’s shape and skin color. Automatic texture clothing methods are also introduced with several examples. We also describe the H-Anim body data structure as our generic body structure of choice.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Deliverable 5.2 Creation of Population

Population of virtual humans is an essential keystone in any performance that involve a number of virtual humans cohabiting within the same virtual environment and the public. This deliverable describes a method for generating population. We first discuss cloning faces from two orthogonal pictures and then for generating populations from a small number of these clones. The problem of generating...

متن کامل

Constraint-based synthesis of shape-morphing compliant structures in virtual reality

Dorozhkin, Denis, "Constraint-based synthesis of shape-morphing compliant structures in virtual reality" (2011). Graduate Theses and Dissertations. Paper 12105.

متن کامل

Pipeline morphing and virtual pipelines

Pipeline morphing is a simple but e ective technique for recon guring pipelined FPGA designs at run time. By overlapping computation and recon guration, the latency associated with emptying and re lling a pipeline can be avoided. We show how morphing can be applied to linear and mesh pipelines at both word-level and bit-level, and explain how this method can be implemented using Xilinx 6200 FPG...

متن کامل

Generating a Population of Animated faces from Pictures

This paper describes a simple and robust method for generating photo-realistic animated face population in a virtual world. First we make a small set of 3D-virtual faces just using photo data, using a method so called virtual cloning. Then we use very intuitive 3D-morphing system to generate a new population, which is profited from 3D-structure of existing virtual faces. The virtual cloning met...

متن کامل

Object virtual viewing using adaptive tri-view morphing

This paper proposes a new technique for generating an arbitrary virtual view of an object of interest given a set of images taken from around that object. The algorithm extends Xiao and Shah’s tri-view morphing scheme to work with wide baseline imagery. Our method performs feature detection and feature matching across three views then blends the real views into a virtual view. Tri-view morphing...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001