Virtual body morphing
نویسندگان
چکیده
We discuss how to morph between several different human body-shapes. The main idea is to create one human body structure from given human body shape data (either from photographs, designer’s tool, laser scanner or infrared scanner), then use a rapid 3D-morphing system to create different versions of the body shape. This is done using interpolation and 2D-image metamorphosis based on triangulation where the shared structure is inherited from the generic human. It is an integration of 3D shape and 2D skin information. This system enables a user to intuitively alter a virtual human’s shape and skin color. Automatic texture clothing methods are also introduced with several examples. We also describe the H-Anim body data structure as our generic body structure of choice.
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تاریخ انتشار 2001